Last Oasis outlines overhauls to travel between zones and the addition of building-eating sandstorms

Woodpunk survival sandbox Las oasis continues to remind people it’s not dead yet with another dev blog about some of the feature tweaks and additions coming in the game’s fifth Early Access Season, namely updates to world zone travel and a new Sandstorm -Weather mechanic ready to om nom nom unprotected buildings.

Moving from one oasis to another is no longer a matter of navigating a menu, but of moving through a travel path on the edge of a map. These paths will appear periodically and may have restrictions that limit the size of a walker that can pass, while other factors such as location and frequency of paths are worked out through testing. Once players attempt to move through a path, there will be an improved minimalist UI outlining details like the danger meter and the number of other players on the map, and traveling to a new map will no longer require a water cost.

The post then discusses the introduction of sandstorms, which slowly damage buildings, walkers, and other unprotected items until they are destroyed. These weather events can occur every hour or two and are designed to sweep away unused and abandoned buildings. Of course, there will be ways to protect player structures from sandstorms, such as: B. by building barriers or using natural covers like mountains. So anyone looking to keep a structure or walker intact will soon need to make sure they build for the weather.

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https://massivelyop.com/2022/05/31/last-oasis-outlines-reworks-to-travel-between-zones-and-the-addition-of-building-eating-sandstorms/ Last Oasis outlines overhauls to travel between zones and the addition of building-eating sandstorms

Lindsay Lowe

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