Sega considering live-action Persona project

Toru Nakahara, Sega’s head of film and TV and lead producer of Sonic films, recently explained that the company is currently exploring live-action film and TV projects for Atlus’ various IPs, IGN reported. Nakahara spoke generally about their various franchises but was specific “Stories like those in the Persona franchise are resonating with our fans, and we see an opportunity to expand the story like no one has seen – or played – before.”

Atlus, a subsidiary of Sega, is the acclaimed Japanese development studio behind franchises like Catherine, Shin Megami Tensei and most notably Persona. Shin Megami Tensei, while not as well known in the West, is an iconic RPG series that popularized the concept of creature collecting that is so commonplace today. Persona originally came about as an SMT spinoff, but has now risen significantly above the original brand following the incredible Persona 5 phenomenon.


Persona 5, which launched worldwide in 2017, propelled the franchise to global recognition and near-universal acclaim, earning a Game Award for Best Role-Playing Game and multiple nominations in other categories, including Game of the Year. The title received two spin-offs and a definitive edition with a bunch of new content. His story was also adapted into an anime miniseries. Still, we may not be quite done with Persona 5 content.

After all, it makes sense that Sega would want to adapt Atlus’ most popular game, but we’ll have to wait and see what they do with it. As of now, Sega has yet to commit to a specific company or streaming service, and IGN writes that they are reviewing projects with “various studios and producers.”

Live-action video game adaptations have had their fair share of troubles over the years, but more recently Sega has twice gone gold with its two commercially successful Sonic films. It’s clear they’ve found this to be a profitable strategy and are now looking around to see which of their other IPs they can use to emulate this lightning-fast triumph. The story-heavy Atlus games aren’t a bad choice at first glance, but there are higher hurdles to overcome than Sonic.

The Sonic films were children’s films at the end of the day, so their financial surplus didn’t really square with their critical reception; they didn’t really have to. The same cannot be said for content aimed at a more mature audience. You have to be sure that the story is correct. What’s more, this isn’t just a video game adaptation, it’s also an anime-to-live-action adaptation that’s also had a rocky past.

Unlike Sonic, who is already a 3D cartoon-like character in his games, Atlus characters from anime would become real people. That visual difference is more immediately noticeable, and you’ll often find fans saying the characters just don’t feel right. Persona and SMT are known for their demonic enemies; very otherworldly and often sinister creatures that might look odd in hands-on or CG effects when converted to live-action. Sometimes things are better left in their original style, but we’ll see if Sega can do three for three. Sega considering live-action Persona project

Lindsay Lowe

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