As we slip into June, it’s once again time for CIG to review development progress for May StarCitizenoutlining the work done by the various teams with their usual level of detail and granularity.
Much of the report discusses various AI behaviors that CIG has talked about up to this point, from AI ship landing behavior to locomotion. There are also new AI tech elements, e.g. B. one that allows NPCs to speak to each other on the fly, occlusion improvements to prevent enemies from seeing hidden targets, and the ability to assign different reactions to friendly fire for different factions.
Lots of work has also been done on tools, including integration with Mighty Bridge, advances in a procedural location generator, and more integration with the Gen12 renderer. There is also a part in the motor section of the post that ensures that the fan rope running over a pulley is handled correctly by the physics, thank goodness.
In terms of gameplay features, the post notes are making progress on ships like the Merchantman, the Corsair, the Argo SRV, and unannounced vehicles; Improvements to the first-person scanning feature, which provides more information about objects being pinged; and bug fixes for Arena Commander and Star Marine modes (but no word on Theaters of War, which still seems to be up in the air). The narrative section also hints at nebulous work on some new (but still unexplained) mission archetypes and prep work on a new tutorial that promises to introduce new players StarCitizens Mechanics.
https://massivelyop.com/2022/06/02/star-citizen-shares-work-on-ships-a-new-player-experience-missions-and-dev-tools-in-may-report/ Star Citizen shares work on ships, a new game experience, missions and development tools in the May Report