The latest patch for Mortal Kombat 1 gives certain Kameo characters higher attack priority

NetherRealm Studios has released the latest patch notes for its fighting game Mortal Kombat 1. The update makes a number of changes to various characters such as Havik, Kung Lao and Sub-Zero, while also improving overall gameplay.

There has now been a correction to the moving lists and localizations have been corrected. You also no longer have to worry that some of Stryker and Sector’s attacks can’t be blocked. Additionally, the bug that allowed player two to push his opponent further away in certain combos has also been fixed.

Currently running: History of Mortal Kombat

In addition to these gameplay updates, there are some changes to certain characters. When Havik now casts Decaying Gaurd, he will no longer automatically face his opponents. Kung Lao will now automatically face enemies when Kung Kiss is performed correctly. Character changes weren’t limited to the main cast either. There are also a handful of cameo characters that undergo some changes.

Shujinko can no longer use Mimic Ice Clones and Ice Ball in a row after Time Stop hits an opponent. Jax’s Ground Pound and Goro’s Stomp attack now have higher priority when a player attacks in the same frame.

Below are the official patch notes:

General gameplay adjustments

  • Move list corrections
  • Localization fixes
  • Fixed an issue that could cause Player 2 to push their opponent further away during certain combo sequences
  • Fixed an issue that could cause buffered combo attack sequences and buffered 2in1 canceled unenhanced special moves to not execute when a Cameo Ambush attack that can be canceled or diverted from was executed with a specific timing
  • Fixed an issue that caused some Stryker and Sector attacks to be indestructible

Character-specific adjustments

  • Ashrah – Fixed an issue that could cause Crushing Knee (direction + knockback) to pass through enemies when attacking
  • Goro (cameo) – Stomp now has higher priority when it and its partner’s attacks are hit in the same frame
  • Havik – Decaying Protection (Back Strike, Front Strike) and Flesh Wound (Back Strike, Back Strike) are no longer displayed automatically
  • Jax (cameo) – Ground Pound now has higher priority when it and its partner’s attacks hit in the same frame
  • Kung Lao – Kung Kiss is now automatically aimed when finishing on the landing frame after jumping over an enemy
  • Shujinko (cameo) – Mimic Ice Clone and Ice Ball will no longer be repeated by an enemy hit by Time Stop

Fixed issues where the following attacks would not work correctly against special moves with high parry costs

Ashrah

  • God’s wrath and demon’s wrath can now be easily parried
  • Light Ascension and Dark Ascension can now be parried high

Baraka

  • (Air) Death Spin can no longer be parried high
  • Reflex testers (back and front strikes) can no longer be parried high
  • Bleeding Foot’s second hit (Back + Front Kick) can no longer be parried high

General Shao

  • Power Strike can now be parried high
  • Fixed parry inconsistency between Devastator and Klassic Kahn. Both can no longer be parried high

Johnny Cage

  • Ball Buster can now be parried high
  • Rising Star can now be parried high
  • Shadow Kick can now be parried high

Kenshi

  • Sento Stance Lost Way (Forward + Backstroke, Backstroke, Front Strike) can no longer be parried high

Kung Lao

  • Knee Buckle (Back + Front Kick) can now be parried high

Li Mei

  • (Air) Flipping Heel Kick can no longer be parried high
  • No Holds Barred (Back + Front Kick, Back Kick) can no longer be parried high

Nitara

  • Enhanced Bad Blood can no longer be parried high

Raiden

  • Electric Fly and (Air) Electric Fly can no longer be parried high

Rain

  • “Intensified Upswing” can no longer be parried high
  • “Geyser” can no longer be parried high

reptile

  • The death throw can no longer be parried high
  • Falling fangs can no longer be parried high

Scorpio

  • Twisted Kyo can now be parried high

Shang Tsung

  • The goal kick of the old form (forward + font kick) can no longer be parried high

Sindel

  • The improved low hairball first hit (kick attack) can now be parried high

Under zero

  • Ice Slide can no longer be parried high

Tanya

  • Drill Kick can now be parried high

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Chrissy Callahan

Chrissy Callahan is a Worldtimetodays U.S. News Reporter based in Canada. His focus is on U.S. politics and the environment. He has covered climate change extensively, as well as healthcare and crime. Chrissy Callahan joined Worldtimetodays in 2023 from the Daily Express and previously worked for Chemist and Druggist and the Jewish Chronicle. He is a graduate of Cambridge University. Languages: English. You can get in touch with me by emailing: ChrissyCallahan@worldtimetodays.com.

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